Introduction
I'm an engineering leader with 14+ years of experience building products, teams, and scalable systems across AI, web, and interactive entertainment. My approach combines hands-on technical depth with people-first leadership — architecture, hiring, and cross-functional execution — with a track record of turning ambitious ideas into production-ready products. Most recently I've been focused on private AI infrastructure, RAG, and LLM-powered applications.
Work Experience
Principal Software Engineering Manager
Apr 2026 - Aug 2026SHU.ai
Founding member of SHU.ai, an early-stage private AI infrastructure startup. Helped build the product from the ground up across frontend, backend, AI/RAG workflows, customer onboarding, billing, and production infrastructure — owning major product surfaces end-to-end.
Key Achievements:
- Owned the architecture and 0-to-1 delivery of the Personal Knowledge Base platform, letting users attach private, persistent knowledge directly to AI conversations
- Architected the AI usage and cost-observability platform, tracking credits, tokens, model usage, and per-user/model cost drilldowns with provider-sourced LLM pricing
- Hardened core AI/RAG workflows by eliminating long-lived DB transactions around LLM streaming, embeddings, retrieval, and Stripe, improving scalability and failure recovery
Manager, Software Development - Principal
Sep 2022 - Nov 2025Everi Holdings Inc.
Led the cross-functional Innovations Team within Everi Digital, building HTML5 iGaming titles — including non-traditional formats such as a reel-less slot design — while working daily with creative, QA, compliance, and third-party stakeholders.
Key Achievements:
- Shipped 15 titles, including Stellar Bounties — nominated for the EKG Slot Awards Most Innovative Online Game of 2024
- Stood up new micro-services for Everi's first-ever digital table games and guided 4 titles, including Jinzi Roulette (EKG Slot Awards nominee, 2025)
- Owned hiring for a growing engineering team and refined the team's workflow and release process to increase output while upholding quality
Software Engineering Manager - Interactive Products
May 2016 - Sep 2022American Greetings
Manager and technical lead for the company's entire suite of Unity projects and web-based interactive products under the Jacquie Lawson brand, owning planning and technical delivery across Creative, UI, and QA.
Key Achievements:
- Released the Jacquie Lawson Nordic, Country Cottage, London, and Sussex Advent Calendars (Unity)
- Served as technical lead on the Jacquie Lawson Curio Collection, built with Pixi.js and TypeScript
- Led a yearlong effort converting 300+ Flash-based e-cards into an HTML5-friendly format
Game Engineer
Mar 2015 - Mar 2016SEGA Networks Inc.
Assisted in porting and reskinning a popular Japanese mobile app, retooling it for launch in America.
Key Achievements:
- Converted in-game scenes to new assets and added new functionality
- Heavily tested all features ahead of the U.S. launch
Quality Engineer / Software Engineer
Sep 2012 - Jan 2015KIXEYE
Head QA analyst and quality engineer for an unreleased project built in Unreal Engine 4.
Key Achievements:
- Wrote a suite of functional, performance, and regression tests that ran daily