Introduction

I'm an engineering leader with 14+ years of experience building products, teams, and scalable systems across AI, web, and interactive entertainment. My approach combines hands-on technical depth with people-first leadership — architecture, hiring, and cross-functional execution — with a track record of turning ambitious ideas into production-ready products. Most recently I've been focused on private AI infrastructure, RAG, and LLM-powered applications.

Work Experience

Principal Software Engineering Manager

Apr 2026 - Aug 2026

SHU.ai

Founding member of SHU.ai, an early-stage private AI infrastructure startup. Helped build the product from the ground up across frontend, backend, AI/RAG workflows, customer onboarding, billing, and production infrastructure — owning major product surfaces end-to-end.

Key Achievements:

  • Owned the architecture and 0-to-1 delivery of the Personal Knowledge Base platform, letting users attach private, persistent knowledge directly to AI conversations
  • Architected the AI usage and cost-observability platform, tracking credits, tokens, model usage, and per-user/model cost drilldowns with provider-sourced LLM pricing
  • Hardened core AI/RAG workflows by eliminating long-lived DB transactions around LLM streaming, embeddings, retrieval, and Stripe, improving scalability and failure recovery

Manager, Software Development - Principal

Sep 2022 - Nov 2025

Everi Holdings Inc.

Led the cross-functional Innovations Team within Everi Digital, building HTML5 iGaming titles — including non-traditional formats such as a reel-less slot design — while working daily with creative, QA, compliance, and third-party stakeholders.

Key Achievements:

  • Shipped 15 titles, including Stellar Bounties — nominated for the EKG Slot Awards Most Innovative Online Game of 2024
  • Stood up new micro-services for Everi's first-ever digital table games and guided 4 titles, including Jinzi Roulette (EKG Slot Awards nominee, 2025)
  • Owned hiring for a growing engineering team and refined the team's workflow and release process to increase output while upholding quality

Software Engineering Manager - Interactive Products

May 2016 - Sep 2022

American Greetings

Manager and technical lead for the company's entire suite of Unity projects and web-based interactive products under the Jacquie Lawson brand, owning planning and technical delivery across Creative, UI, and QA.

Key Achievements:

  • Released the Jacquie Lawson Nordic, Country Cottage, London, and Sussex Advent Calendars (Unity)
  • Served as technical lead on the Jacquie Lawson Curio Collection, built with Pixi.js and TypeScript
  • Led a yearlong effort converting 300+ Flash-based e-cards into an HTML5-friendly format

Game Engineer

Mar 2015 - Mar 2016

SEGA Networks Inc.

Assisted in porting and reskinning a popular Japanese mobile app, retooling it for launch in America.

Key Achievements:

  • Converted in-game scenes to new assets and added new functionality
  • Heavily tested all features ahead of the U.S. launch

Quality Engineer / Software Engineer

Sep 2012 - Jan 2015

KIXEYE

Head QA analyst and quality engineer for an unreleased project built in Unreal Engine 4.

Key Achievements:

  • Wrote a suite of functional, performance, and regression tests that ran daily

Technical Skills

leadership

Team LeadershipMentorship (Player-Coach)Hiring & RecruitmentGlobal Team CoordinationStakeholder ManagementExecutive Reporting

architecture

System DesignLLM Application DevelopmentRAG & EmbeddingsAI AgentsAPI IntegrationsCloud Infrastructure (AWS)Scalability & Web Performance

technologies

PythonFastAPIPostgreSQLTypeScriptNode.jsReactNext.jsC#C++JavaUnityUnreal EnginePixi.js

practices

Prompt EngineeringAgile (Scrum/Kanban)CI/CDGitJenkinsWorkflow AutomationRelease ManagementSDLC Management